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	<title>Comments on: BlendMode.LAYER; A must when changing the alpha property of a DisplayObject containing other DisplayObjects</title>
	<atom:link href="http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/</link>
	<description>Flash, ActionScript, SEO and everything in between</description>
	<lastBuildDate>Wed, 10 Mar 2010 23:19:56 +0000</lastBuildDate>
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		<item>
		<title>By: scottchu.tw</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-4686</link>
		<dc:creator>scottchu.tw</dc:creator>
		<pubDate>Mon, 28 Dec 2009 06:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-4686</guid>
		<description>your article explains the meaning of BlendMode.LAYER for me well.

Thanks a lot!</description>
		<content:encoded><![CDATA[<p>your article explains the meaning of BlendMode.LAYER for me well.</p>
<p>Thanks a lot!</p>
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	<item>
		<title>By: Jensa</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-4043</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Sat, 03 Oct 2009 05:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-4043</guid>
		<description>Brilliant find! Always wondered if that was possible. Thanks for posting!

J</description>
		<content:encoded><![CDATA[<p>Brilliant find! Always wondered if that was possible. Thanks for posting!</p>
<p>J</p>
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	<item>
		<title>By: Rezmason</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-4042</link>
		<dc:creator>Rezmason</dc:creator>
		<pubDate>Sat, 03 Oct 2009 03:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-4042</guid>
		<description>Also note that the LAYER blendMode is also what allows us to use ALPHA and ERASE blendModes. A lot of people get hung up on that as well.</description>
		<content:encoded><![CDATA[<p>Also note that the LAYER blendMode is also what allows us to use ALPHA and ERASE blendModes. A lot of people get hung up on that as well.</p>
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		<title>By: Alpha transparency on objects with children &#171; Flash Development Blog</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-3655</link>
		<dc:creator>Alpha transparency on objects with children &#171; Flash Development Blog</dc:creator>
		<pubDate>Thu, 11 Jun 2009 17:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-3655</guid>
		<description>[...] http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-ot... [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-ot.." rel="nofollow">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-ot..</a>. [...]</p>
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		<title>By: James</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-3379</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 09 Mar 2009 06:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-3379</guid>
		<description>Fantastic! I&#039;ve been looking for this for years.

[hi5]</description>
		<content:encoded><![CDATA[<p>Fantastic! I&#8217;ve been looking for this for years.</p>
<p>[hi5]</p>
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	<item>
		<title>By: oliver</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-2430</link>
		<dc:creator>oliver</dc:creator>
		<pubDate>Mon, 22 Sep 2008 05:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-2430</guid>
		<description>I think this is more to do with cacheAsBitmap rather than &quot;layer&quot; blendMode, yes?
this is why zgub&#039;s having problems with white.</description>
		<content:encoded><![CDATA[<p>I think this is more to do with cacheAsBitmap rather than &#8220;layer&#8221; blendMode, yes?<br />
this is why zgub&#8217;s having problems with white.</p>
]]></content:encoded>
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		<title>By: Paulo Barcelos</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-2396</link>
		<dc:creator>Paulo Barcelos</dc:creator>
		<pubDate>Wed, 27 Aug 2008 20:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-2396</guid>
		<description>Genius!

I&#039;ve been living up with this problem for ages! Can&#039;t believe it was so simple....Thanks for the tip!</description>
		<content:encoded><![CDATA[<p>Genius!</p>
<p>I&#8217;ve been living up with this problem for ages! Can&#8217;t believe it was so simple&#8230;.Thanks for the tip!</p>
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		<title>By: zgub</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-2288</link>
		<dc:creator>zgub</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-2288</guid>
		<description>Do you have to assign this value only once (let&#039;s say at the time of creating the container&#039;s content) or everytime tween has to be shown? 

I have a similar (at least, that&#039;s what I suspect)  problem with clip containing Bitmap and white rectangle beneath it that acts as a border. Problem appears when the fadein/out is supposed to take place, showing transparent hole where the bitmap is supposed to be. Then, it suddenly appears when the alpha value reaches 100%.</description>
		<content:encoded><![CDATA[<p>Do you have to assign this value only once (let&#8217;s say at the time of creating the container&#8217;s content) or everytime tween has to be shown? </p>
<p>I have a similar (at least, that&#8217;s what I suspect)  problem with clip containing Bitmap and white rectangle beneath it that acts as a border. Problem appears when the fadein/out is supposed to take place, showing transparent hole where the bitmap is supposed to be. Then, it suddenly appears when the alpha value reaches 100%.</p>
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	<item>
		<title>By: Again on BlendMode (this time in AS2) &#124; mc.blendMode = "layer" &#124; zedia flash blog</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-2275</link>
		<dc:creator>Again on BlendMode (this time in AS2) &#124; mc.blendMode = "layer" &#124; zedia flash blog</dc:creator>
		<pubDate>Tue, 27 May 2008 23:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-2275</guid>
		<description>[...] was really happy when I found out how to do proper fade outs of MovieClips containing other MovieClips, but I am even more happy now because I found how to do it in ActionScript 2. I don&#039;t know why but [...]</description>
		<content:encoded><![CDATA[<p>[...] was really happy when I found out how to do proper fade outs of MovieClips containing other MovieClips, but I am even more happy now because I found how to do it in ActionScript 2. I don&#8217;t know why but [...]</p>
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	<item>
		<title>By: Andrew.blog » Fade Flash DisplayObjects without the overlay!</title>
		<link>http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/comment-page-1/#comment-2240</link>
		<dc:creator>Andrew.blog » Fade Flash DisplayObjects without the overlay!</dc:creator>
		<pubDate>Tue, 13 May 2008 18:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/#comment-2240</guid>
		<description>[...] All you need to do is set the container clip BlendMode to LAYER (BlendMore.LAYER). The Zedia Flash Blog has put up a straight forward example of the [...]</description>
		<content:encoded><![CDATA[<p>[...] All you need to do is set the container clip BlendMode to LAYER (BlendMore.LAYER). The Zedia Flash Blog has put up a straight forward example of the [...]</p>
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