Archive for August, 2009

Introduction to TimelineLite / TimelineMax

TimelineLite is a new library from the maker of TweenLite that enables you to group TweenLite instances (Tweens) to create the equivalent of the Flash Authoring Tool Timeline but in code. If you don’t know what TweenLite is head over to my tutorial on it first.

What is it for

The goal of this library is to give more power to the already powerful TweenLite library and to emulate some of the MovieClip’s functionalities. Once built, a TimelineLite instance will possess some methods that we’ve known for a long time: play(), stop(), gotoAndPlay(), etc. Three methods are used to create the timeline: append(), insert(), insertMultipple(). I prefer the insert method, it gives you more flexibility because you can set the time at which the Tween starts. The append() method will simply add your TweenLite instance at the end of the current timeline.

Here are some examples of how you would create a TimelineLite :

var myTimeline:TimelineLite = new TimelineLite();
//this will have 3 tween starting one after the one before is done
myTimeline.append(new TweenLite(mc, 1, {x:200, y:100}));
myTimeline.append(new TweenLite(mc, 0.5, {alpha:0}));
myTimeline.append(new TweenLite(mc, 0.5, {alpha:1}));;
//this one will have concurrent tweens a bit like layered tweens in the Flash Timeline
myTimeline.insert(new TweenLite(mc, 1, {x:200, y:100}), 0);
myTimeline.insert(new TweenLite(mc, 0.5, {alpha:0}), 0.75);
myTimeline.insert(new TweenLite(mc, 0.5, {scaleX:2}), 1.25);

Some of the cool stuff you can do with is that inside a TimelineLite you can insert other TimelineLite instances. Also you can add Labels and tween using TweenLite to those labels. You can tween the time of the timeline as well as the progress. Here are examples of what I just mentioned:

var myTimeline:TimelineLite = new TimelineLite();
myTimeline.insert(new TweenLite(mc, 1, {x:200, y:100}), 0);
myTimeline.insert(new TweenLite(mc, 0.5, {alpha:0}), 0.75);
myTimeline.insert(new TweenLite(mc, 0.5, {scaleX:2}), 1);
//Tween the timeline to any place in percent (from 0 to 1), 0.5, {progress:1});
//Tween to a particular second in time (from 0 to the duration of the timeline), 0.5, {time:0.75});

Its advantages

The major advantage that TimelineLite posesses over real timeline is the fact that it is dynamic. Meaning that you could make an function that takes a display object, that function would create an animation based on it and return a TimelineLite instance that you could use afterward. Then you could use that function to create the same animation on multiple display objects. Another example is that you could create animation based on what the user does, like you make him choose a number and you append that many instances on TweenLite in your TimelineLite (easy to do with traditionnal timeline too, but its just an example).

Its Max conterpart

As for the TweenLite library, TimelineLite has its Max equivalent, TimelineMax, which has more features like AS3 event listeners, repeat, repeatDelay, yoyo, addCallback(), removeCallback(), getActive(), etc.  Just to tell you how good this library is,  I have done a TimelineLite instance that tweened 25 display objects and 625 TweenLite instances and it worked perfectly fine, it wasn’t even slowing down.

, , , , , ,


Parse error: syntax error, unexpected ';' in /homepages/25/d169645162/htdocs/wp-content/themes/fusion/footer.php on line 13