Archive for November, 2011

Adobe stops Flash mobile dev (or how I finally found something to write about)

Haha, yeah, haven’t wrote much lately, not that I don’t want to, I just don’t have anything to write about, but now Adobe did give me something. So, they will stop working on the mobile version of the Flash player. A lot of people talked to me about it this morning, with big grins in their faces, like saying: “See, see, it’s dead already”. Damn people are clueless sometimes, haha.┬áI don’t think it’s that big of a deal right now, right now I mean, but I think it could mean way more in the future.

Ya, right now, on a phone, with its screen size, it is not the best way to consume Flash rich experiences like Aldo Shoes for Life. The screen is too small, you don’t get as much as what you get on the desktop. But the same goes for HTML rich experiences; would you interact with the Wilderness Downtown on a mobile phone? I don’t think so. Where I think it is more problematic, is on tablets, where the screen has more real estate. Most rich experiences would work pretty well on that. The problem is that the only tablet worth the name is the iPad (well that will change in time) so no one could see rich flash experiences on them and┬árealize that it is working quite well.

So short term, no biggie, doesn’t really change much, nobody was doing Flash sites for mobile anyway. Long term, it’s hard to say. Phones are gonna get bigger screens that I am sure off, be it foldable screens or some other innovation, screens will get bigger. Also, there will be more tablets out there and their uses will be more defined. For that alone, it would be nice to have Flash on mobile. Then, there is the new mobile application paradigm, where instead of building web experiences and apps, you build native apps. I don’t know if this is a trend that will last forever. I mean the desktop is slowly moving toward web and cloud, shouldn’t mobile do the same too? So I think it might be a mistake to stop mobile development.

But I also understand a bit, I mean Adobe was already developing 3 Flash players : PC, MAC, Linux. Now with mobile, it would have to develop one for every mobile operating. So here it is, my views on the topic, one more in the sea of web.

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