Robotlegs FDT 4.2 project template

FDT 4.2 introduced an improved project template system so since I already did some Robotlegs templates for FlashDevelop previously, I thought I would give it a shot for FDT too. So here it is:

FDTRobotlegsProjectTemplate

Copy those file in this folder for MAC users

(Your User Name) > Library > Application Support > FDT > projectTemplates > Web

and in this folder fo PC users

C:\Users\{Username}\AppData\Roaming\FDT\projectTemplates\Web

After that all you have to do is create a new Flash project in FDT and you should see Robotlegs project under web.

All you have to do is specify the package name by entering the client name and the project name and there you go, you have a fully functional Robotlegs project. I did the client+project package name thing because if you work for an agency you could do multiple projects for the same client so I think it is better for code organisation.

This template includes:

  • a SiteMain file which is the file that you will compile
  • a SiteContext
  • an ApplicationModel
  • a CreateMediatorCommand
  • a StartupCommand
  • a SiteEvent class
  • and a SampleView and SampleMediator

You could remove the SampleView and the SampleMediator but I felt it made the project more complete and a really good Robotlegs example.

If you have suggestions on how to make this template better or just comments, leave them down here.

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  1. #1 by Patrick Mullady - May 31st, 2011 at 10:29

    This is really great! I also checked out your template for Flash Develop. Awesome!
    Thanks for doing this. I just started using FDT so I’ll definitely send you my ideas for organization once I’m more comfortable with the workspace. Rock on!

  2. #2 by Chris - September 7th, 2011 at 19:24

    Thanks for the work you did on this. Very useful

  3. #3 by Samuel Asher Rivello - February 23rd, 2012 at 09:29

    Great Robotlegs Template. The dependency injection is functional, but non-native.

    Adobe’s Flash Platform roadmap is out! Included are ActionScript 4.0 revelations. From a language design standpoint, Adobe uses the following assumptions as a guide for next-generation ActionScript development; a) longterm productivity, b) high performance, & c) hardware utilization.

    What would Robotlegs developers love to see in AS4? Native dependency injection?

    READ ALL THE DETAILS!
    http://www.rivellomultimediaconsulting.com/actionscript-4-revealed/

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