Archive for April, 2012
Didn’t have much to show since I came back from the States, but here is a little project that was pretty fun to do. Fruite Madagascar 3. My part in it was to do the games: Burst-A-Balloon, Pin the zebra and Memory game.
Felt really good to have a project that didn’t become extremely complicated after a while . I used Robotlegs for all of them, and I reused a lot of code in each game. Seems like Robotlegs ain’t the preferred framework when building games, but in this case performance wasn’t really an issue so I liked it a lot.
I have been reading about this an nothing I found was really expressing what I fell about it. The thing is I never really had a project that could benefit from using the opcodes. I mean I have built rich experiences for the past 5 years and some of my projects were pretty complex. Stage3D I would use, big time, but not to build some crazy 3D world, I don’t have the 3D skills for that. My point being, in the state that it is in I don’t think I would ever use the memory opcodes and I believe it is so for 90% of the developers out there. Now I know that on the Flash roadmap from Adobe they are planning to give easier access to the memory opcodes, maybe that will change my views on this, but it hasn’t been done yet.
Lastly, on the 9% thing, this is the amount of money you must give Adobe once you have made more than 50k revenues using Stage3D and the opcodes, I think it’s fair. I think the Unreal engine has a similar licensing model, where you don’t pay anything unless you have made 100k. If I ever come to have to pay the fees, it will be a problem that I will be happy to deal with as I will have some kind of success anyway. What do you guys think? Am I a senseless individualist bastard or do you agree that it is mostly the elite crying out?