My views on Adobe licensing the use of Stage3D in conjunction to the memory opcodes

I have been reading about this an nothing I found was really expressing what I fell about it. The thing is I never really had a project that could benefit from using the opcodes. I mean I have built rich experiences for the past 5 years and some of my projects were pretty complex. Stage3D I would use, big time, but not to build some crazy 3D world, I don’t have the 3D skills for that. My point being, in the state that it is in I don’t think I would ever use the memory opcodes and I believe it is so for 90% of the developers out there. Now I know that on the Flash roadmap from Adobe they are planning to give easier access to the memory opcodes, maybe that will change my views on this, but it hasn’t been done yet.

Lastly, on the 9% thing, this is the amount of money you must give Adobe once you have made more than 50k revenues using Stage3D and the opcodes, I think it’s fair. I think the Unreal engine has a similar licensing model, where you don’t pay anything unless you have made 100k. If I ever come to have to pay the fees, it will be a problem that I will be happy to deal with as I will have some kind of success anyway. What do you guys think? Am I a senseless individualist bastard or do you agree that it is mostly the elite crying out?

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  1. #1 by Mark Fuqua - April 4th, 2012 at 20:23

    I agree. There are way to many whiners in Flash land…the colossal communication screw ups around the Flex donation and the end of Flash in mobile browsers was whine worthy…this is not.

  2. #2 by David Freeman - April 5th, 2012 at 12:40

    I agree as well. We still have Flash projects which don’t require opcodes, but my team has moved over to Unity for 3D. Unity has a Flash export that uses opcodes. Even then were we to reach the $50k+ mark with a project, 9% seems fair considering the player penetration rate. Just hope Adobe can build back up the trust.

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