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Comments on: Creating new GameObjects http://www.zedia.net/2013/creating-new-gameobjects/ Flash, ActionScript, SEO and everything in between Tue, 25 Feb 2014 02:22:55 +0000 hourly 1 http://wordpress.org/?v=3.6.1 By: zedia.net http://www.zedia.net/2013/creating-new-gameobjects/comment-page-1/#comment-97586 zedia.net Wed, 18 Sep 2013 21:02:41 +0000 http://www.zedia.net/?p=969#comment-97586 @ Nicki This is all nice I should have looked deeper into that. Seems to be switching ctrl for alt on a mac. Also when you create a new GameObject, Unity complains about breaking a prefab, which it doesn’t with my script, weird…

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By: Nicki http://www.zedia.net/2013/creating-new-gameobjects/comment-page-1/#comment-97572 Nicki Wed, 18 Sep 2013 17:07:42 +0000 http://www.zedia.net/?p=969#comment-97572 If you’re using NGUI, then you have some new shortcuts like:

shift+ctrl+n: Makes a GameObject under the currently selected GameObject
shift+ctrl+S: New sprite the same way
shft+ctrl+t: New UITexture
shift+ctrl+L; new label

Switch ctrl with Cmd on a mac. :)

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