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Comments on: Masking textures using shaders NGUI http://www.zedia.net/2013/masking-textures-using-shaders-ngui/ Flash, ActionScript, SEO and everything in between Tue, 25 Feb 2014 02:22:55 +0000 hourly 1 http://wordpress.org/?v=3.6.1 By: archieoi http://www.zedia.net/2013/masking-textures-using-shaders-ngui/comment-page-1/#comment-108647 archieoi Tue, 25 Feb 2014 02:22:55 +0000 http://www.zedia.net/?p=978#comment-108647 Great stuff! But I think your link to the new shader is broken?

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By: Nickileaks | Masking and clipping textures using shaders in NGUI http://www.zedia.net/2013/masking-textures-using-shaders-ngui/comment-page-1/#comment-97392 Nickileaks | Masking and clipping textures using shaders in NGUI Sun, 15 Sep 2013 14:54:24 +0000 http://www.zedia.net/?p=978#comment-97392 [...] they have an hexagonal mask. To achieve this, they are Texture widgets with a special shader I found here. (..) when they get clipped by the panel, they keep showing even outside the boundaries. Only when [...]

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By: Ciro http://www.zedia.net/2013/masking-textures-using-shaders-ngui/comment-page-1/#comment-95556 Ciro Thu, 15 Aug 2013 08:08:05 +0000 http://www.zedia.net/?p=978#comment-95556 Thanks man, I just wanted to let you know that you saved one life!

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