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	<title>zedia flash blog &#187; Game</title>
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	<link>http://www.zedia.net</link>
	<description>Flash, ActionScript, SEO and everything in between</description>
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		<title>My game on a iPad, my pilgrimage</title>
		<link>http://www.zedia.net/2011/my-game-on-a-ipad-my-pilgrimage/</link>
		<comments>http://www.zedia.net/2011/my-game-on-a-ipad-my-pilgrimage/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 16:58:23 +0000</pubDate>
		<dc:creator>zedia.net</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[certificates]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[iOs]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Keychain]]></category>
		<category><![CDATA[OpenSSL]]></category>

		<guid isPermaLink="false">http://www.zedia.net/?p=872</guid>
		<description><![CDATA[YEAHH! Pretty nice is the feeling you get when you see your game for the first time on the medium it is supposed to be. Yesterday I dwelled in the mysteriously complicated world of signing applications for the Apple App Store. 6 hours it took me to finally get my game on my tablet ( [...]]]></description>
			<content:encoded><![CDATA[<p>YEAHH! Pretty nice is the feeling you get when you see your game for the first time on the medium it is supposed to be. Yesterday I dwelled in the mysteriously complicated world of signing applications for the Apple App Store. 6 hours it took me to finally get my game on my tablet ( by the way I didn&#8217;t buy the iPad, I won it <img src='http://www.zedia.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ). I would say that 2/3 of that I was stuck in Apple developer center where you have to do numerous steps and get many files in order to sign your app / game. The last third came from converting one certificate to something Flash can use to compile a .ipa file.</p>
<p>For that step you can either do it on OSX or on Windows differently and since I have both installed on my machine, I thought I would do it the easy way ( what I thought would be) on OSX, but for some reasons Keychain access didn&#8217;t seem to export me the right things. So I had to do everything using OpenSSL on Windows, which after a little tweak, worked like a charm. Follow these instructions from Adobe to do so: <a title="Generate certificate signing request" href="http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-8000.html" target="_blank">generate signing request</a>, <a title="Convert certificate to .p12" href="http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-371badff126abc17b1f-7fff.html" target="_blank">convert certificate to .p12</a>.</p>
<p>So with that done, I was set to compile my Flash game into an iOs app. This proved also more complicated than what I thought. My game was built using FlashDevelop, but I have Flash CS5.5 so I thought it was just a matter of setting my main class as the document class of a new fla. Turns out the Flash compiler is different from the Flex compiler and it started throwing me a lot of weird errors. I have to admit my project is a bit weird too (I lost one fla, so I had to decompile one file but I couldn&#8217;t get the font out of it, so I have 2 swc that have symbols in common), but it should have worked. Anyway, you don&#8217;t need Flash to compile to iOs. I downloaded the new Flex SDK and the latest AIR SDK (4.6 and 3.1) and used those <a title="FlashDevelop templates for iOs" href="http://www.emibap.com/2011/10/air-3-mobile-flashdevelop-templates-for-ios-and-android-publishing/" target="_blank">templates for FlashDevelop</a> and it worked mighty fine. Funny thing, my game was already compiled using the Flex 4.5.1 SDK; not AIR  (I am not using anything special) and not the latest SDK, but I didn&#8217;t have to recompile it, I just packaged it and it worked fine. I wonder if I use the AIR compiler instead if it would run faster???</p>
 <p><a href="http://www.zedia.net/?flattrss_redirect&amp;id=872&amp;md5=c624a7d8828510933838c28a49148490" title="Flattr" target="_blank"><img src="http://www.zedia.net/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Mutant Farm, on your LCD Screens soon</title>
		<link>http://www.zedia.net/2008/mutant-farm-on-your-lcd-screens-soon/</link>
		<comments>http://www.zedia.net/2008/mutant-farm-on-your-lcd-screens-soon/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 20:22:25 +0000</pubDate>
		<dc:creator>zedia.net</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[ActionScript 3]]></category>

		<guid isPermaLink="false">http://www.zedia.net/2008/mutant-farm-on-your-lcd-screens-soon/</guid>
		<description><![CDATA[Since it is complete enough that I can show it, here is a project I have been working on for a little while now: Mutant Farm; A game where all sheep are evil. I have done it in ActionScript 3 and it gave me much content to write about like the post about ActionScript 3 [...]]]></description>
			<content:encoded><![CDATA[<p>Since it is complete enough that I can show it, here is a project I have been working on for a little while now: <a href="http://www.zedia.net/sheep/v1/" title="Mutant Farm; A game where all sheep are evil">Mutant Farm; A game where all sheep are evil.</a></p>
<p>I have done it in ActionScript 3 and it gave me much content to write about like the post about <a href="http://www.zedia.net/2008/how-to-use-interface-in-actionscript-3/" title="How to use interfaces in AS3">ActionScript 3 and interfaces</a>.</p>
<p>It&#8217;s obviously not completed but it will soon be there. My objectives with that game was first to learn ActionScript 3,  second to try to make a bit of money and third to drive traffic to my blog. The first objective as already been achieved but for the two others we will soon see to which extent I will achieve them. I intend also to release the code when the game will be forgotten (or something like that).</p>
<p>Here is what is on my check list to improve the game:</p>
<ul>
<li> add a preloader with sponsors and a link to zedia.net</li>
<li>add the story before the first level</li>
<li>improve all graphics (menu, in game, UI)</li>
<li>add music (menu, in game)</li>
<li>add better sounds</li>
<li>implement the between level upgrades that you can buy</li>
<li>add high score mechanics and maybe a survival mode</li>
<li>add more levels and critters</li>
<li>add more weapons like grenades and the Ancient Artifact</li>
</ul>
<p>Right now there is 4 levels and the fourth one is way too hard but it&#8217;s going to be easier when you will be able to buy upgrades.</p>
<p>So go  play it now: <a href="http://www.zedia.net/sheep/v1/" title="Mutant Farm; A game where all sheep are evil">Mutant Farm</a> and fell free to leave me any comments about the game.</p>
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