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	<title>Comments for zedia flash blog</title>
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	<link>http://www.zedia.net</link>
	<description>Flash, ActionScript, SEO and everything in between</description>
	<lastBuildDate>Sat, 04 Feb 2012 08:16:43 +0000</lastBuildDate>
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		<title>Comment on haXe, NME, RobotHaxe, Git, GitHub, brains exploded by Joshua Granick</title>
		<link>http://www.zedia.net/2012/haxe-nme-robothaxe-git-github-brains-exploded/comment-page-1/#comment-12275</link>
		<dc:creator>Joshua Granick</dc:creator>
		<pubDate>Sat, 04 Feb 2012 08:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=885#comment-12275</guid>
		<description>NME does not support the 2.5D APIs (rotationX, rotationY, rotationZ, etc) from Flash 10 right now. You are correct -- if you reference a flash.* class that isn&#039;t implemented in NME, it will not compile for targets other than Flash.

Targeting AIR is a Flash target. If I decided that I wanted to use AIR instead of NME, I wouldn&#039;t have to write anything. I could continue to support Adobe&#039;s APIs using Haxe code. Otherwise if I wanted to mix-and-match, Haxe supports conditional compilation, like #if flash #else #end, so I can include a platform-specific API without breaking compilation for other platforms.</description>
		<content:encoded><![CDATA[<p>NME does not support the 2.5D APIs (rotationX, rotationY, rotationZ, etc) from Flash 10 right now. You are correct &#8212; if you reference a flash.* class that isn&#8217;t implemented in NME, it will not compile for targets other than Flash.</p>
<p>Targeting AIR is a Flash target. If I decided that I wanted to use AIR instead of NME, I wouldn&#8217;t have to write anything. I could continue to support Adobe&#8217;s APIs using Haxe code. Otherwise if I wanted to mix-and-match, Haxe supports conditional compilation, like #if flash #else #end, so I can include a platform-specific API without breaking compilation for other platforms.</p>
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		<title>Comment on haXe, NME, RobotHaxe, Git, GitHub, brains exploded by zedia.net</title>
		<link>http://www.zedia.net/2012/haxe-nme-robothaxe-git-github-brains-exploded/comment-page-1/#comment-12261</link>
		<dc:creator>zedia.net</dc:creator>
		<pubDate>Fri, 03 Feb 2012 18:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=885#comment-12261</guid>
		<description>&lt;a href=&quot;#comment-12260&quot; rel=&quot;nofollow&quot;&gt;@ Joshua Granick&lt;/a&gt; 
But to get the full support of the Flash API you have to use the Flash definition for classes right? And that won&#039;t compile to other target like iOs. Like for example the NME Sprite doesn&#039;t support rotationY, if I want to use it I will only be able to compile for Flash. Am I getting this right?</description>
		<content:encoded><![CDATA[<p><a href="#comment-12260" rel="nofollow">@ Joshua Granick</a><br />
But to get the full support of the Flash API you have to use the Flash definition for classes right? And that won&#8217;t compile to other target like iOs. Like for example the NME Sprite doesn&#8217;t support rotationY, if I want to use it I will only be able to compile for Flash. Am I getting this right?</p>
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	<item>
		<title>Comment on haXe, NME, RobotHaxe, Git, GitHub, brains exploded by Joshua Granick</title>
		<link>http://www.zedia.net/2012/haxe-nme-robothaxe-git-github-brains-exploded/comment-page-1/#comment-12260</link>
		<dc:creator>Joshua Granick</dc:creator>
		<pubDate>Fri, 03 Feb 2012 18:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=885#comment-12260</guid>
		<description>@Phil Since NME can publish to Flash, you have the support of the full Flash API, if you choose. One of the reasons why I have not been worried about using NME is that if Adobe comes out tomorrow, and surprises me with something awesome, I can still support it without rewriting my code.

In the event that Adobe does not surprise me (which has long been the case) then I can continue to move forward with something that practically meets my needs as a developer.

I would love to help in any way I can with practical samples or examples, so if you have anything which appears missing that you have in mind, just let me know.</description>
		<content:encoded><![CDATA[<p>@Phil Since NME can publish to Flash, you have the support of the full Flash API, if you choose. One of the reasons why I have not been worried about using NME is that if Adobe comes out tomorrow, and surprises me with something awesome, I can still support it without rewriting my code.</p>
<p>In the event that Adobe does not surprise me (which has long been the case) then I can continue to move forward with something that practically meets my needs as a developer.</p>
<p>I would love to help in any way I can with practical samples or examples, so if you have anything which appears missing that you have in mind, just let me know.</p>
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	<item>
		<title>Comment on haXe, NME, RobotHaxe, Git, GitHub, brains exploded by zedia.net</title>
		<link>http://www.zedia.net/2012/haxe-nme-robothaxe-git-github-brains-exploded/comment-page-1/#comment-12259</link>
		<dc:creator>zedia.net</dc:creator>
		<pubDate>Fri, 03 Feb 2012 17:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=885#comment-12259</guid>
		<description>&lt;a href=&quot;#comment-12237&quot; rel=&quot;nofollow&quot;&gt;@ Joshua Granick&lt;/a&gt; Thx a lot

&lt;a href=&quot;#comment-12239&quot; rel=&quot;nofollow&quot;&gt;@Guillaume malartre&lt;/a&gt;  I have always been doing that. There are so many additions to the mediatorMap that I tend to want to free my context from it, some people do the same for the models and the commandMap. I don&#039;t think that is misleading at all :)

&lt;a href=&quot;#comment-12242&quot; rel=&quot;nofollow&quot;&gt;@Phil&lt;/a&gt; Will do!</description>
		<content:encoded><![CDATA[<p><a href="#comment-12237" rel="nofollow">@ Joshua Granick</a> Thx a lot</p>
<p><a href="#comment-12239" rel="nofollow">@Guillaume malartre</a>  I have always been doing that. There are so many additions to the mediatorMap that I tend to want to free my context from it, some people do the same for the models and the commandMap. I don&#8217;t think that is misleading at all <img src='http://www.zedia.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="#comment-12242" rel="nofollow">@Phil</a> Will do!</p>
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	<item>
		<title>Comment on haXe, NME, RobotHaxe, Git, GitHub, brains exploded by Phil</title>
		<link>http://www.zedia.net/2012/haxe-nme-robothaxe-git-github-brains-exploded/comment-page-1/#comment-12242</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 03 Feb 2012 03:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=885#comment-12242</guid>
		<description>I found this post very accurate.  I like the prospect of NME and have experimented a little but unfortunately I have not found the documentation / examples to really get me rolling.  I was seriously considering using it for a mobile project, but stage3d for ios/android is right around the corner (like any day now) and the performance looks good so I will roll with that. But I will definitely keep an eye on NME since the ecosystem is sure to evolve.  I&#039;d be really interested in a postmortem once you are done your project.</description>
		<content:encoded><![CDATA[<p>I found this post very accurate.  I like the prospect of NME and have experimented a little but unfortunately I have not found the documentation / examples to really get me rolling.  I was seriously considering using it for a mobile project, but stage3d for ios/android is right around the corner (like any day now) and the performance looks good so I will roll with that. But I will definitely keep an eye on NME since the ecosystem is sure to evolve.  I&#8217;d be really interested in a postmortem once you are done your project.</p>
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		<title>Comment on haXe, NME, RobotHaxe, Git, GitHub, brains exploded by Guillaume malartre</title>
		<link>http://www.zedia.net/2012/haxe-nme-robothaxe-git-github-brains-exploded/comment-page-1/#comment-12239</link>
		<dc:creator>Guillaume malartre</dc:creator>
		<pubDate>Thu, 02 Feb 2012 23:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=885#comment-12239</guid>
		<description>Hi, your example is a bit misleading. I think the mediator map rule should be created in your context and not through a command. Thanks for sharing! I m eager to see if the haxe swc with inject metadata would be outputting the same infos as a standard flash swc so we could mix haxe swc with a flash project.</description>
		<content:encoded><![CDATA[<p>Hi, your example is a bit misleading. I think the mediator map rule should be created in your context and not through a command. Thanks for sharing! I m eager to see if the haxe swc with inject metadata would be outputting the same infos as a standard flash swc so we could mix haxe swc with a flash project.</p>
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	<item>
		<title>Comment on haXe, NME, RobotHaxe, Git, GitHub, brains exploded by Joshua Granick</title>
		<link>http://www.zedia.net/2012/haxe-nme-robothaxe-git-github-brains-exploded/comment-page-1/#comment-12237</link>
		<dc:creator>Joshua Granick</dc:creator>
		<pubDate>Thu, 02 Feb 2012 23:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=885#comment-12237</guid>
		<description>I&#039;ve been using NME for games for over a year, and have been working a lot to make it even better. I&#039;ve been very happy with it, and would love to help however I can :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using NME for games for over a year, and have been working a lot to make it even better. I&#8217;ve been very happy with it, and would love to help however I can <img src='http://www.zedia.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Optimizing Flash for the iPad by haXe, NME, RobotHaxe, Git, GitHub, brains exploded &#124; zedia flash blog</title>
		<link>http://www.zedia.net/2012/optimizing-flash-for-the-ipad/comment-page-1/#comment-12230</link>
		<dc:creator>haXe, NME, RobotHaxe, Git, GitHub, brains exploded &#124; zedia flash blog</dc:creator>
		<pubDate>Thu, 02 Feb 2012 17:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=881#comment-12230</guid>
		<description>[...] Flash, ActionScript, SEO and everything in between zedia flash blog           &#171; Optimizing Flash for the iPad [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash, ActionScript, SEO and everything in between zedia flash blog           &laquo; Optimizing Flash for the iPad [...]</p>
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		<title>Comment on Tweener and tweening colors by Kensh Gacilo</title>
		<link>http://www.zedia.net/2007/tweener-and-tweening-colors/comment-page-1/#comment-12224</link>
		<dc:creator>Kensh Gacilo</dc:creator>
		<pubDate>Thu, 02 Feb 2012 09:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/2007/tweener-and-tweening-colors/#comment-12224</guid>
		<description>This stuff is good but I think greensock is better.. I got a little  problem here in handling some function.. Is anyone can help me  here?</description>
		<content:encoded><![CDATA[<p>This stuff is good but I think greensock is better.. I got a little  problem here in handling some function.. Is anyone can help me  here?</p>
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		<title>Comment on Sending byteArray and variables to server-side script at the same time by Rey</title>
		<link>http://www.zedia.net/2008/sending-bytearray-and-variables-to-server-side-script-at-the-same-time/comment-page-1/#comment-12174</link>
		<dc:creator>Rey</dc:creator>
		<pubDate>Sat, 28 Jan 2012 17:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.zedia.net/?p=222#comment-12174</guid>
		<description>How i can send byte array and some variables in post</description>
		<content:encoded><![CDATA[<p>How i can send byte array and some variables in post</p>
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