Posts Tagged AIR Update Framework

My journey into AIR

The last two weeks I got to play around with AIR for the first time. I was fun, but it was also a bumpy ride. Bumpy for the fact that I had a deadline and because it seems that every step of the way there was something that wasn’t what I expected (which I guess is normal when learning something new). What I want to gather here is some quick facts and links about what you should know to get started with AIR.

First things first, you have to be able to compile a swf using AIR APIs. I think this is fairly easy to do with Flex Builder, but I didn’t want to use it. I didn’t want to use Flash either because I forsee in the future that multiple persons could work on the project at the same time and FLAs are not that teamwork friendly. My final choice was tu do an Actionscript project using FlashDevelop. What got me confused, at first, was the fact that when you want to create such a project in FlashDevelop; it is called an AIR AS3 Projector. Well once you are past that, the rest is done for you: the folder structure and the bat files to package your application. Now you can get started.

Since it was my first AIR project, there was one thing that I really wanted to do right: the Update functionality. Since an AIR application has the ability to update itself, if you do that part right, you can make mistakes on the rest since you’ll be able to send updates later. I encourage you to read this article from Adobe Development Center on Using the Adobe Air Update Framework.  You will also need the applicationupdater.swc library that is inlcuded in the Adobe AIR SDK to use the update framework. Another quick thing about the update process is that will updating AIR will erase everything in the folder your application was installed to, so if you want to save stuff from previous version, you will have to move them first.

Because of the previous fact, you may want to know if it is the first time ever that the user open your application. Detecting that is easy once you think about it, but is not obvious when you come from a web background. What you do is check if a certain file (from your application) has  been created on the user’s computer. If it is created that means the user has started the application at least once before. If not, it means this is the first time so you go ahead and create that file and do everything you need for the first run. I have been very vague about the file, but my guess is that every application will need to move at least a config file from the installation folder, so you use that config file to do the check. More information in the help for Adobe.

The rest of what you might want to do should go smoothly: creating  a chromeless application, implementing the grag, minimize, maximise and close function is all a breeze when you consult the help files. Well I said the rest but there is still something that is not so obvious; working whit SQLite.

I am used to working whit database, before doing full time flash I also did some PHP/MySQL, but AIR/SQLite is a different beast. It is mostly details but when you add them up, it makes a pretty big bump (to refer to my previous bumpy ride). You can work synchronously or asynchronously, SQLite DATE primitive is a bit weird and you can parametrize SQLStatements. I will write another post about SQLLite optimization later.

Well that is it for now, that should help people used to AS3 find their way quickly while doing AIR development.

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